Curated Trampler builds
Hull costs below are exact in-game scrap prices. Compartment blueprints unlock through faction research — they are not priced in scrap on this page. Hard compartment caps are in the build rules. Remix a layout in the loadout planner, or compare all module blueprints before you commit scrap.
Solo budget scout
Free hull · Expedition Trampler
Minimal solo rig on the free Expedition hull — one wood reactor, open square steering, captain station and a small cargo bay for extractions.
- Chassis Long4 Metal 3×4
- Reactor Long Wood 1×3
- Steering Square Open 1×1
- Captaincrew Wood 1×1
- Deck Square Open 1×1
- Cargo Bay Wood P
- The Expedition hull costs 0 scrap; compartment blueprints unlock through faction research.
- Skip crew quarters on your first run — you respawn at the captain station.
- Farm scrap in Voyage before re-entering Storm Dive.
Solo compact runner
100 scrap hull · Trampler Hull VI
Compact layout on Trampler Hull VI (100 scrap). Reaches 20 m/s top speed — faster than the free Expedition hull (13 m/s) — with a tight module footprint for hit-and-run extractions.
- Chassis Long4 Metal 3×4
- Reactor Long Wood 1×3
- Steering Square Open 1×1
- Captaincrew Wood 1×1
- Deck Square Opennorailings 1×1
- Cargo Bay Wood P
- Open no-railing deck tiles cut visual bulk and narrow boarding angles.
- One small cargo bay holds extracted loot without widening your profile.
- Avoid head-on Trampler fights; this build wins by extracting, not sieging.
Duo gunboat starter
500 scrap hull · Trampler Hull II
Two-player starter on Trampler Hull II (500 scrap) — framed round reactor, one crew berth and a metal turret slot. Captain drives while crew mans the gun.
- Chassis Large6 Metal 5×5
- Reactor 2x2 Framed
- Steering Round Open 2×1
- Captaincrew Metal 1×1
- Crew Small Wood 1×1
- Deck Square Open 1×1
- Weapon Turretslot Metal 1×1
- Face the turret slot toward your expected approach angle.
- One crew berth is enough for duo; add a second only when running trios.
- Hull III costs 2,500 scrap but matches Hull II's 20 m/s top speed — upgrade for roster progression, not a speed bump.
- Build rules
Hard compartment limits the in-game editor enforces