SAND Game DB

Curated Trampler builds

Reference layouts for common playstyles — exact hull scrap costs from in-game PriceData, linked hulls and every compartment module.

Hull costs below are exact in-game scrap prices. Compartment blueprints unlock through faction research — they are not priced in scrap on this page. Hard compartment caps are in the build rules. Remix a layout in the loadout planner, or compare all module blueprints before you commit scrap.

Solo budget scout

Free hull · Expedition Trampler

Minimal solo rig on the free Expedition hull — one wood reactor, open square steering, captain station and a small cargo bay for extractions.

  • The Expedition hull costs 0 scrap; compartment blueprints unlock through faction research.
  • Skip crew quarters on your first run — you respawn at the captain station.
  • Farm scrap in Voyage before re-entering Storm Dive.

Solo compact runner

100 scrap hull · Trampler Hull VI

Compact layout on Trampler Hull VI (100 scrap). Reaches 20 m/s top speed — faster than the free Expedition hull (13 m/s) — with a tight module footprint for hit-and-run extractions.

  • Open no-railing deck tiles cut visual bulk and narrow boarding angles.
  • One small cargo bay holds extracted loot without widening your profile.
  • Avoid head-on Trampler fights; this build wins by extracting, not sieging.

Duo gunboat starter

500 scrap hull · Trampler Hull II

Two-player starter on Trampler Hull II (500 scrap) — framed round reactor, one crew berth and a metal turret slot. Captain drives while crew mans the gun.

  • Face the turret slot toward your expected approach angle.
  • One crew berth is enough for duo; add a second only when running trios.
  • Hull III costs 2,500 scrap but matches Hull II's 20 m/s top speed — upgrade for roster progression, not a speed bump.
More Trampler guides
  • Build rules

    Hard compartment limits the in-game editor enforces