Trampler systems
Exact figures for the systems that keep a Trampler running — reactor power, module functions and respawn costs.
Reactor power
A reactor's output caps how much your compartments can draw at once; capacity is the buffer it holds. All reactors stay stable up to 95% load.
| Reactor | Output/s | Capacity | Recharge cooldown |
|---|---|---|---|
| Factory Reactor | 100,000 | 1,000,000 | None |
| Reactor | 20,000 | 50,000 | 30s |
| Reactor Outer | 15,000 | 40,000 | 20s |
| Reactor Outer Long | 15,000 | 40,000 | 20s |
Module functions
- Control Panel — Blasts up to 10s · full charge in 15s
- Grapple Gun T1 — Pulls in 0.6s · reaches 50m
- NZ MAk-2 Medical Bay — Heals 150 HP per use for 100 charge · 500 max charge · recharges 5/s
- Refrigerator — Slows food spoilage for stored rations
Respawn
Where your crew respawns after going down, and what it costs.
| Point | Respawns | Food required |
|---|---|---|
| Bed | 4 | Yes |
| Bed Tower Lower | 4 | Yes |
| Bed Tower Upper | 4 | Yes |
| Captain Bed | 4 | Yes |
| Respawn Point | 1 | No |