SAND Game DB

Extraction

Everything you carry — inventory, Trampler cargo and equipped gear — only banks at the station if you leave Sophie through a valid extraction.

What extraction saves

On a successful extract, items in your pockets, anything stowed in Trampler cargo bays and equipped weapons return to your station stash. Scrap spent building compartments on a lost walker does not — only extracted valuables count.

Extraction timing

Extracting on foot (quick) is faster than fastening your Trampler for evac. Exact windows for the standard extraction point (150m zone), in seconds:

PhaseQuick (on foot)With Trampler
Arrival (ship inbound)90s90s
Calibration0s20s
Fastening60s60s
Walker fastening0s15s
Ropes available after5s5s
Departure10s10s
Abort penalty60s60s

Aborting a started extraction locks the point for 60s.

Storm Dive extraction sites

Extraction POIs unlock in waves during a Storm Dive match. Early sites are safer; later sites — including high-tier radio towers and the Dreadnought approach — roll better loot but attract more traffic. Compare templates in the POI catalog.

Three NZ Mk2 energy rods are guaranteed at each untouched extraction exit — grab them before someone else clears the spawn.

Rope evac

Some extractions require deploying a rope or zip line from the Trampler to reach the evac point. Park with clearance to spare, secure the line before enemies cut you off, and don't leave cargo on the walker if you're evacuating on foot.

Disconnects and crashes

If you disconnect mid-raid, your character may remain in-world for a grace period. Rejoin quickly and head for the nearest extraction — don't assume your loot is safe until you're back at the station screen.